Tuesday, 12 April 2016

Kurt cobain montage of heck case study

Kurt cobain: montage of heck 

Directer: Brett Morgan 
Produced by: Brett Morgan, Danielle Renfrew behrens
Written by: Brett Morgan 
Music by: cobain, nirvana, Jeff Dana 
Edited by: Joe beshenkovsky, Brett morgen 
Production company: hobo documentary, universal pictures, public road productions, the end of music 
Distributed by: home box office (USA) universal pictures 
Release date: january 24, 2015 (sun dance), April 24,015 
Running time:145 minutes
Country: United States 

The documentary is directed by Brett Morgan who began work on it in 2017 when cobains widow, Courtney love,capproached him with the idea. It is the first documentary about cobain to be made with co operation with his family. Morgen and his team were given access to the entirety of cobains personal and family archives. The documentary contains footage from various nirvana performances and unheard songs, as well as unreleased home movies, recordings, art work, photography, journals, demos and songbooks 
The film premiered at the sun dance film festival on January 24th 2015' and was subsequently shown at the Berlin international film festival on February 8 2015, the film revived a limited theatrical release in the United Kingdom on April 10, 2015. In the United States, universal studios distributed the film for a limited theatrical release on April 24th, 2015 

The film grossed $107,055 during the first two days of its limited theatrical release in the United States.[13] In the United Kingdom, where it was released on home video on April 27, 2015, the film topped the Official Charts Company's UK Music Video Chart Top 50 for the week of May 3–9, 2015[15] and peaked at number six on the UK Blu-ray Chart Top 100,[16]number 13 on the UK DVD Chart Top 100,[17] and 11 on the U

Along with the film, a companion book of the same name was released. It is co-authored by Richard Bienstock and Morgen, who contributed a foreword. The book contains animation stills from the film as well as transcripts of interviews, photographs, and Cobain's artwork that were not featured in the film. Two editions of the book were published. Insight Editions published the North American edition, which contains 160 pages (

Monday, 11 April 2016

Mad max case study

Mad Max: Fury Road is a 2015 post-apocalyptic action film directed and produced by George Miller, and written by Miller, Brendan McCarthy and Nico Lathouris. The fourth instalment in the Mad Max franchise, it is an Australian and American[6] venture produced by Kennedy Miller MitchellRatPac-Dune Entertainment and Village Roadshow Pictures

Fury Road was in development hell for many years, with pre-production starting as early as 1997. Attempts were made to shoot the film in 2001 and 2003, but were delayed due to the September 11 attacksand the Iraq Wa

He briefly considered producing it as a computer-animated film but abandoned it in favor of live-action. In 2009, Miller announced that filming would begin in early 2011. Hardy was cast as Max in June 2010, with production planned to be filmed in November 

The film wrappedin December 2012, although additional footage was shot in November 2013.

A game adaptation was released a few months after the film, which bundled the game and the film together which not only created more revenue but also more hype for the film


Mad Max: Fury Road became a moderate hit at the box office. When comparing the final theatrical gross to its $200 million budget (including production, marketing and distribution costs), it was an average hit, with Forbes comparing the box office figures of the film to Edge of Tomorrow, calling it "too expensive, but not really a flop."[103][104] According to Forbes, one of the reasons the film emerged less successful than hoped was its cancelled release in China; success there could have aided the film in at least passing $400 million.[105]It grossed $153.6 million in North America and $222.2 million in other territories for a worldwide total of $375.8 million.[5] It had a worldwide opening weekend total of $109 million,[103] and went on to become the second highest-grossing Warner Bros. film of 2015 (behind San Andreas),[106] and the nineteenth highest-grossing film of 2015 worldwide overall.[106]

In the United States and Canada, Mad Max: Fury Road opened simultaneously with Pitch Perfect 2.[107] It opened Friday, 15 May 2015, across 3,702 theatres, and earned $16.77 million on its opening day.[108] This included $3.7 million it made from Thursday night run from 3,000 theatres.[109][110] In its opening weekend, the film grossed $45.4 million, finishing in second at the box office behind Pitch Perfect 2 ($69.2 million).[111] Contrary to 2015's other Academy Award for Best Picture nominess, Mad Mad: Fury Road became the only film (out of the 8 films) which did not get any box office bump after nominations were announced in January 2016. However, Fury Road was released 8 months prior to the announcement and had ended its theatrical run on September 24, 2015.[112][5]




Sunday, 10 April 2016

Field in England case study

Director-Ben Wheatley 
Screenwriters- Ben Wheatley, Amy jump 
Produced by- 
Antonio Gould, Anna Higgs, Claire James, Andrew starke,Pete tombs, rook films 
Music- Jim Williams 
Cinematography- laurie rose
Editors- Amy jump, Ben Wheatley 
Cast- Julian barret, Peter ferdinado, Richard glover, Ryan Pope, Reece shear smith, Michael smiley, Sara Dee 

ALL OF THEM ARE ENGLISH 

Film was developed and financed by film 4.0, division of film4
Shot in black and white 
£300,000 production budget 
Screened at karley vary international film festival on the 14 of July 2013 
Released in the uk on 5th July- through several platforms, released in cinema, on dvd,free to and video on demand 
Draft house films accursed rights to show the film in America, 
Wellons brewery created a limited edition ale to give to cinema goers 
Promotion material
Films and posters 
Trailers 

Figures
Generated £21,399 in opening weekend 
Competed with the hottest weekend of the year, along with major sporting events,like wimbolden, rugby final 
On to it played on film four without commercial breaks, had 288,000
Made the number one Twitter trending topic for a whole day in the uk 
Opening weekend the film sold 1462 DVDs COPPIEs and 11,000 shipped to retailers since 
iTunes,Amazon, 4od sold 1000 copies 

Sale all on the same time helped with generating buzz 
First film to be developed by film 4.0 



Friday, 12 February 2016

reflective report

Our scene opens with a stationary wide shot of our heroine walking into the distance, we wanted to give the impression of magnitude and size to the setting out scene is set in, the graveyard which we filmed in was full of tombstones that were worn and crumbling, which we thought not only served as a metaphor for the desecrated, crumbling society that governed the world. wide shots are typically used in post apocalyptic sci fi cinema, especially mad max, the road and planet of the apes, to portray the space and isolation within the world. Following this we used straight cuts to move from shot to shot, in the group we had several disagreements on whether or not straight cuts were the right choice for the scene or at least the transitions in this particular part of the scene. We settled on straight cuts, as they not only created tension due to the fast, frequent cuts, but also to contrast against the long, drawn out feeling of each shot
Straight after this we have a  moving track left shot of our heroine walking down the stairs and into the tunnel, we used this type of shot to give the "world" our film is set in life, by moving the camera alongside the protagonist we can create a sense of mystery to the world. we attempted to keep the colour palate very bleak and drab, primarily this was to represent the wasteland that our scene is set within. Time and war has eroded the landscape, the people and the lives within it, to represent this we wanted to use worn, battered and dirty clothes, our final choice was a long blue trench coat, ripped leggings and a old t-shirt, these choices were to highlight the fact that our heroine was an every woman, for example if we were to use road leathers or full denim then we'd get the impression that she was a warrior, a fighter rather than a survivor, which is what we our heroine to be.
We wanted to keep the shots in each shot very focussed on the heroine, we tried to keep her centre in every scene, to convey to the viewer that she was the centre of the world, that everything evolved around her, which in a survivor, survival of the fittest, would apply. Following this we have an extreme close up of our heroines eye, this was chosen to give emphasis on perception and how vital a skill it would be in the wasteland. After the close up of the eye, we have a fade which cuts to a stationary wide shot of the heroine walking up towards the garage, a fade was used here to give the illusion that time and distance has passed. The stationary wide shot was, similarly to the first shot, used to give a sense of location and atmosphere to the shot, with this shit we are able to see the world with more clarity, compared to a tighter shot. The location around the garage naturally looked like a wasteland, and the building we filmed in was de-creped and abandoned, meaning the grounds were untamed and unkempt, serving as a perfect location. At this point in the scene we have three extremely fast straight cuts, throughout the sequence of her opening the door, we cut to a backwards shot,a frontal shot, and a side shot of the opening of the door, these shots all happen within a small time zone, around 5-6 seconds, these consecutive quick shots help to build tension.
if we notice the audio in this shot, it seemingly cuts very abruptly, this was a dramatic choice as in all the shots before hand it was very fluid and almost dream like. however when she steps into the garage it just stops, as she walks forward, a very low rumbling can be heard. the low rumbling which created an atmosphere of tension, with it seeming like there's another presence in the room, as the angle of the camera was front facing, you are unable to see the back of the room, as the shot progresses, our heroine walks to the side of the room, the camera tracks right, following her, almost stalking her. during this particular shot the overall theme of the scene changes from a post apocalyptic sci fi film, to a straight down horror film, with all the conventions of one. the colour black is the most dominating colour within the garage scene, with it very often taking up a large majority of the screen, the grungy, stained interior of the room gives the impression that the garage is in disrepair, but the relatively clean empty packets, and tins that are still chromed tell us that something quiet possibly still lives in the garage.
if we were to re shoot our film, one of the ways we could improve the quality of the shots would to be to use a movable tripod, to shoot pans and tracks, we used a stationary tripod, which does work in the scene, but by using a movable tripod, we could still get the straight, unwavering shots we wanted, but could also rotate around objects,people, locations, to create a more three dimesional film.

Thursday, 7 January 2016

Aims and context

The film sequence I will be creating will be based around the genre of post war/apocalyptic dystopian films. The sequence will also be heavily inspired by the game "fallout" which is also set in a world following its nuclear destruction.  In doing so we will need to use a certain colour pallete throughout the sequence, focussing on Browns and blacks, symbolic of the dark future that is representated in the sequence. The sequence will involve two "survivors" being chased up a hill by two "feral ghouls". Once at the top of the hill the survivors will face the ghouls and shoot them,ending the sequence. To capture the atmosphere of decay we will have to use outfits that are distressed, worn and ripped, by doing this it will create the impression that both the people in the clothing, and the clothing itself has been ravaged by time and wear, helping the sequence look like it truly is set in the post apocalypse. 
With regards to cinematography, we want to keep the shots broad and wide, meaning that the viewer can get a sense of the devestation in the world 
We will also be shooting in naturally decreped locations, such as abandoned locations, like buildings or woodland. This is to portray the world as unwelcoming and eerie, plus the minimum amount of people within these locations will help develop the themes of isolation and loneliness, which is what the theme of sci fi/post apocalypse is known for, we will also be using quick, sharp jump cuts between the actors and the items, people they are looking at, also known as parallel cuts. Close ups will also be used of items of importance, such as barrels of scratched up guns, eyes and scars, which will help the theme become more obvious,